Call of Duty: Infinite WarfareEdit
32 rounds (MP) (48 w/ Extended Mags)
950 points (Magic Wheel)
32+192 (MP), 25+225 (ZM)
- "Full-auto ballistic firearm. Modest fire rate and magazine grip provide natural stability."
- — In-game description
The weapon appears in Call of Duty: Infinite Warfare as the Trencher (referred to as MP28 in the game files). It was added to the game on the May 2nd, 2017 update and is only available from Supply drops, although bots sometimes wield it and will drop it upon death.
Like all of the other DLC weapons in the game, the Trencher can be unlocked through various different methods, such as completing the main challenge, obtaining a weapon variant of it from Supply Drops or having the Season Pass. The main challenge to unlock the Trencher is to complete a total of 20 matches where the player obtained ten kills using either the OSA, MacTav-45, TF-141, S-Ravage, M1 or Hornet.
The Trencher possesses a moderate fire rate and has low recoil thanks to its magazine grip.
Letter from the QRT-M5TREdit
The letter reads as follows;
The Trencher was added to Zombies in Spaceland, Rave in the Redwoods and Shaolin Shuffle, where it can be found in the Magic Wheel. In Attack of the Radioactive Thing, it can be bought from the wall for 1000 points.
When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Moody J28. When Pack-a-Punched again once the Alien Fuses have been installed into the Pack-a-Punch Machine, it becomes the Los Vantes.
Call of Duty: WWIIEdit
The Waffe 28 appears in Call of Duty: WWII.
The Waffe 28 is a high RPM and low-damage weapon in the same vein as the M1928 and PPSh-41, and boasts similar strengths and weaknesses to both these weapons. However, the Waffe 28's main strength lies in its extreme fire rate, which surpasses both the M1928 and PPSh-41 and gives it the fastest time-to-kill of any automatic weapon in the game at point-blank range. As such, the weapon is tremendously effective in close quarters.
However, the Waffe 28's effectiveness rapidly drops off, as its performance beyond point-blank range is crippled by poor iron sights, high recoil, and low damage. The recoil pulls harshly upwards and to the left, and is the strongest of any automatic weapon in the game, making accurate gunfire past point-blank a near impossibility unless the player fires in bursts. Even if the player chooses to fire in bursts, the Waffe 28 is a seven-shot-kill at range, causing the time-to-kill to plummet and allowing an enemy wielding nearly any other weapon to take the advantage.
In conclusion, the best way to use the Waffe is to adapt a similar playstyle to that of a shotgunner. Playing aggressive and sticking almost entirely to close-quarters areas allows the user to gain the advantage of surprise and kill enemies before retaliation is possible. Players are advised to avoid any sightline that extends beyond about ten meters; or, if such engagements cannot be avoided, running the Rifleman training option allows the player to carry a more effective long-range secondary, such as an assault rifle or LMG.
- Lens Sight (unlocked at weapon level 2)
- Quickdraw (unlocked at weapon level 3)
- Reflex Sight (unlocked at weapon level 4)
- Grip (unlocked at weapon level 5)
- Steady Aim (unlocked at weapon level 6)
- Full Metal Jacket (unlocked at weapon level 7)
- Advanced Rifling (unlocked at weapon level 8)
- Extended Mag (unlocked at weapon level 9)
- Rapid Fire (unlocked at weapon level 10)
- Suppressor (unlocked at division level 1)