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Weekend Warfare

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MWRtr
"Weekend limited playlist."
— Playlist description.
Weekend Warfare Menu Icon New MWR

Weekend Warfare is a special playlist set featured in Call of Duty: Modern Warfare Remastered that is available for players on weekends. The playlist features gamemodes with rules that differ from the conventional style of warfare, such as restricting usage of a certain weapon. The playlist was added on January 20th, 2017[1].

List of Gamemodes featuredEdit

Gun Game - Launchers Edit

"Kill players with your grenade launcher to advance to the next weapon. first to get a kill with each weapon wins. No parties."
— Gamemode description.

Added on January 20th, 2017 and taken off the playlist January 23rd, 2017[1], Gun Game - Launchers is a derivation of the usual Gun Game game mode, where players are only allowed to use underbarrel Grenade Launchers to progress through the ranks. To ensure this, weapons are given no ammunition apart from their respective grenade launchers. The player will rotate through all the assault rifles, the RPG-7 and the Gravedigger three times in a game apart from the MP44, as the MP44 is unable to be fitted with an attachment. Kills with the Gravedigger do not demote the killed player. The rotation of the weapons are similar to the "Launchers" setting in the Private Match version of Gun Game. Gun Game - Launchers was released a second time on April 8th, 2017[2] and was taken off the playlist on April 11th, 2017. 

Shotguns and Pistols Edit

"Shotguns and pistols only Mosh Pit. Team Deathmatch, Domination, Kill Confirmed, and Hardpoint."
— Gamemode description.

Added on January 27th, 2017 and taken off the playlist January 30th, 2017[3], Shotguns and Pistols is a derivation of the usual Mosh Pit game mode, where players are only allowed to use Shotguns and Pistols. All perks, melee weapons and grenades are allowed. To ensure this, classes containing any other primary weapon are restricted from being used. Default classes also contain the M1014 and W1200 shotguns, as well as different perk sets. The game modes featured within this Mosh Pit are Team Deathmatch, Kill Confirmed and Hardpoint.

Shotguns and Pistols was released a second time on March 3rd, 2017, taken off the playlist on March 6th, 2017[4]. This variant added Domination to the rotation of game modes and restricted the usage of the perks Frag x3 and Special Grenades x3. However, default classes still contained these perks. The game mode otherwise is exactly the same as the original counterpart.

Damage and Health Edit

"Juggernaut and Stopping Power are restricted. Normal Team Deathmatch."
— Gamemode description.

Added on February 3rd, 2017 and taken off the playlist on February 6th, 2017[5], Damage and Health is a derivation of the usual Team Deathmatch game mode, where players are restricted from using the Tier 2 perks, Stopping Power and Juggernaut. All other perks are allowed. To ensure this, classes containing Stopping Power or Juggernaut are restricted from being used.

Streaks Confirmed Edit

"Kill confirmed. Killstreak points are only awarded from collecting enemy tags. No UAV, Airstrike set at 3 killstreak points, and no Attack Helicopter. (sic)"
— Gamemode description.

Added on February 10th, 2017 and taken off the playlist on February 13th, 2017[6], Streaks Confirmed is a derivation of the usual Kill Confirmed game mode, where killstreaks are only awarded to the player via collecting enemy dog tags, as opposed to just killing the enemy. The UAV and Helicopter killstreaks are also disabled, causing the Airstrike killstreak to be awarded after collecting three enemy dog tags.

Oldcore Edit

"Old School + Hardcore."
— Gamemode description.

Added on February 17th, 2017 and taken off the playlist February 20th, 2017[7], Oldcore is a hybrid of the Old School and Hardcore gamemode modifiers. Gameplay is identical in objective to Old School gamemodes, but with the added modifier of Hardcore.

Hardcore Domination Edit

"Domination with limited HUD, low health, and friendly fire enabled."
— Gamemode description

Added on February 24th, 2017 and taken off the playlist February 27th, 2017[8], Hardcore Domination is a combination of the Domination gamemode and the Hardcore game modifier. Gameplay is identical to the core version of Domination, except with the addition of a respawn delay.

Hardcore Domination was released a second time on April 21st, 2017, taken off the playlist April 24th, 2017[9]. This variant removed the respawn delay. The gamemode is otherwise identical to its original counterpart.

Snipers Only Edit

"Snipers Only. No Juggernaut."
— Gamemode description

Added on March 10th, 2017 and taken off the playlist March 13th, 2017[10], Snipers Only is a derivation of Team Deathmatch which restricts the usage of all primary weapons except Sniper Rifles, and also restricts the usage of the Tier 2 perk Juggernaut. Grenades, melee weapons, equipment given via Tier 1 perks and Handguns were also restricted.

RPGs Only Edit

"Team Deathmatch. All RPGs."
— Gamemode description

Added on March 17th, 2017 and taken off the playlist March 20th, 2017[11], RPGs Only is a derivation of Team Deathmatch which restricts usage of all weapons, equipment and perks except for the RPG-7 and Sleight of Hand perks, which are automatically given to the player once the match starts. Players also experience unlimited ammo with the RPG-7, as well as increased jump height and health similar to that found in Old School Modes.

Slasher Edit

"Players hide from a randomly chosen Slasher. Last player alive can attempt to kill the Slasher."
— Gamemode description

Added on March 24th, 2017 and taken off the playlist March 27th, 2017[12], Slasher is a derivation of the Infected game mode which restricts usage of all loadout options except for the Gravedigger which is automatically given to the Slasher and the last survivor, and an M1911 .45, which is given to all survivors but can not be used to damage the Slasher, instead used to slow the Slasher. Much like Infected, the goal is to survive the round by avoiding the player chosen as the Slasher. Unlike Infected, however, players do not become Slashers once they are killed, and are instead forced to spectate once killed. Survivors are able to damage the Slasher, but will not be able to achieve this task easily unless they are the last survivor left. The gamemode also features increased jump height similar to Old School Modes. Survivors are awarded 100 XP if they are alive once a fellow survivor is killed or every 10 seconds.

Slasher was released for a second time on April 14th, 2017 and was taken off the playlist April 17th, 2017[13]. It was identical to its original iteration.

Prop Hunt Edit

"One team hides as props in the map and the other team must find them."
— Gamemode description

Added on March 31st, 2017 and taken off the playlist April 3rd, 2017[14][15], Prop Hunt is a gamemode inspired by the mode of the same name which was available on the PC version of Call of Duty 4: Modern Warfare via modding. One team assumes the role of hunters while the other team are random props. Each prop has a chance to change their prop to another random prop a twice and has the ability to flash once in order to make a getaway. Periodically, the prop team will "whistle" every 20 seconds. The hunting team is armed with a P90 and a Desert Eagle, both with unlimited ammo, as well as a Knife. All props are given Dead Silence. At the start of each round, each hunter is "blindfolded" for thirty seconds, allowing the props to hide. Each round the teams switch roles, with each round lasting a total of four minutes. The first team to get three victories win the game.

GalleryEdit

Videos Edit

TriviaEdit

  • In the Slasher gamemode, the M1911 .45 given to the Survivors has a 16 round magazine, despite only having 8 rounds available to the player at any given time.

ReferencesEdit

Navigation Edit

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