Wonder Weapons are a series of powerful and unusual weapons featured in the Zombies game mode of Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops II. Only three appear in Call of Duty: Zombies.
The twenty-six weapons in order of introduction are the Ray Gun, Wunderwaffe DG-2, Monkey Bomb, Thundergun, Winter's Howl, Gersch Device, Matryoshka Dolls, V-R11, Scavenger, 31-79 JGb215, Wave Gun, Quantum Entanglement Device, Thrustodyne Aeronautics Model 23, Sliquifier, Blundergat, Hell's Retriever, Golden Spork, Ray Gun Mark II, Paralyzer, Time Bomb, Staff of Wind , Staff of Fire, Staff of Ice, Staff of Lightning, G-Strike, and One Inch Punch.
The Monkey Bomb, Gersch Device, Matryoshka Dolls, Quantum Entanglement Device, Hell's Retriever, Tme Bomb, and G-Strike are special/tactical grenades and will replace one another when a new one is picked up. Each Wonder Weapon has a unique function that separates it from the rest of the available weapons. The unique abilities vary from weapon to weapon but are generally devastating to the zombies in the later rounds, helping the player's chance of survival.
The Ray Gun, Wunderwaffe DG-2, and Monkey Bomb were introduced in Call of Duty: World at War; the Thundergun, Winter's Howl, Gersch Device, Matryoshka Dolls, V-R11, Scavenger, 31-79 JGb215, Wave Gun, and Quantum Entanglement Device made their debuts in Call of Duty: Black Ops; and the Thrustodyne Aeronautics Model 23, Sliquifier, Blundergat, Hell's Retriever, Golden Spork, Ray Gun Mark II, Paralyzer, Time Bomb, Staff of Air, Staff of Fire, Staff of Ice, Staff of Lightning, G-Strike, and One Inch Punch first appear in Call of Duty: Black Ops II.
Ray Gun Edit
- Main article: Ray Gun
The Ray Gun is a fully-automatic (semi-automatic in the iOS version) pistol-like weapon that was created by Group 935, appearing in every Zombies map, and as an Easter egg in the Call of Duty: World at War mission "Little Resistance". It has a magazine size of 20 rounds of a plasma ray, with a relatively fast reloading time. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes Porter's X2 Ray Gun (named for its creator at Treyarch, Max Porter), the splash damage is reduced, the magazine is increased to 40 rounds, along with the standard damage, capacity and rate of fire boost. In the Call of Duty: Black Ops version, the reticle is different colors such as red, green, blue, purple, yellow and orange.
Wunderwaffe DG-2 Edit
- Main article: Wunderwaffe DG-2
- Main article: Monkey Bomb
- Main article: Thundergun
- Main article: Winter's Howl
- Main article: Gersch Device
- Main article: Matryoshka Doll
- Main article: V-R11
- Main article: Scavenger (Weapon)
- Main article: 31-79 JGb215
- Main article: Wave Gun
Quantum Entanglement DeviceEdit
- Main article: Quantum Entanglement Device
The Quantum Entanglement Device is a Tactical Grenade featured in the Zombies map Moon. When thrown, the QED has no definite effect, as it's name would imply - it has been shown to do multiple random things, varying from doing damage to giving players power-ups to spawning more zombies. It can either produce positive or negative effects, saving or cursing the player.
Thrustodyne Aeronautics Model 23Edit
- Main article: Thrustodyne Aeronautics Model 23
The Thrustodyne Aeronautics Model 23, also known as the Jet Gun, is a buildable weapon that is featured in TranZit. It resembles the Thundergun aesthetically, but is opposite, functionally. While the Thundergun blows zombies away, the Thrustodyne Aeronautics Model 23 pulls them closer and gibs them in the rotors. It requires four parts to create:
- Jet Engine - Found in the Tunnel between the Diner and the Bus Depot.
- Cables - Found in the building at the Power Plant.
- Pressure Gauge - Found in the Cabin between the Power Plant and the Town.
- Handbrake - Found in the building of the Nacht der Untoten Easter egg in the cornfield after the Farm.
- Main article: Sliquifier
The Sliquifier is a buildable weapon that is featured in Die Rise. It requires four parts to create, which can all be found in the floor of and above that which the workbench is found. The Sliquifier will turn zombies into thick, purple liquid that will cause puddles in which the player, and zombies, can slide in. It can also chain between multiple zombies at a slow rate if they are touching each other. It is short-ranged, and like the Jet Gun, cannot be Pack-a-Punched.
- Main article: Blundergat
The Blundergat is a Wonder Weapon featured in Mob of the Dead. It is based on civil-war weaponry, seen as a combination of the Blunderbuss and Gatling Gun. It acts like a single-shot break action shotgun normally. When upgraded to the Acid Gat, it appears to stick zombies with a substance and make them explode. When Pack-a-Punched via the Pack-a-Punch Machine, the Blundergat becomes The Sweeper and the Acid Gat becomes the Vitriolic Withering.
- Main article: Hell's Retriever
The Hell's Retriever is a wonder weapon featured in Mob of the Dead. It is a mystical weapon that is unlocked by feeding six zombies to each of the three Cerberus Hound heads scattered around the map. The Hell's Retriever acts like a boomerang when thrown and can be charged up to deal more damage. It has infinite uses, but requires a cool down time between each throw. It can also be used in some Easter eggs on the map such as getting the Blundergat without the box by throwing it at all five skulls on the map. It can be upgraded to a Hell's Redeemer.
- Main article: Golden Spork
The Golden Spork is a Wonder Weapon featured in Mob of the Dead. It is a mystical weapon that is unlocked via a specific chain of actions. It is the first Wonder Weapon that is a melee weapon. It is a one-hit-kill up to round 34, making it the most powerful melee weapon in Zombies.
Ray Gun Mark IIEdit
- Main article: Ray Gun Mark II
The Ray Gun Mark II is a wonder weapon that is introduced in Buried and retrospectively added to all Call of Duty: Black Ops II Zombies maps. As its name implies, it is an updated variant of the Ray Gun which fires in bursts of three rather than in single shots like its predecessor. Just like its predecessor, it fires laser beams, but these ones are much stronger, which can kill multiple zombies with one shot. It reloads from the back, as opposed to reloading from the front like the Ray Gun. It also pushes the player backwards when it is shot, like its predecessor and the Winter's Howl. It doesn't have splash damage.
When placed in the Pack-A-Punch Machine it becomes the Porter's Mark II Ray Gun and shoots red lasers.
- Main article: Paralyzer
The Paralyzer is a Wonder Weapon that is introduced in Buried. When shot, it makes the zombies move very slowly and eventually makes them explode. It doesn't have a magazine, and instead it will overheat once it reaches 115 on its counter, and will need to cool down. Another feature of the Paralyzer is its ability to propel the player into the air when it is fired at the ground. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Petrifier and can fire for a longer period of time without overheating.
- Main article: Time Bomb
The Time Bomb is a Wonder Weapon that is introduced in Buried. When thrown, it will act as a checkpoint for the player. If the player has made a mistake, they can teleport back in time to when they first threw the bomb. However, the player will have all the perks and weapons that he/she had when the bomb was thrown. As well as the round being changed to the round it was placed on if the round has changed. It will also revive all downed players and can be used to retrieve lost perks if they were downed. Activating the Time Bomb while you have another one at hand will cause you to lose the spare Time Bomb.
Staff of IceEdit
- Main article: Staff of Ice
The Staff of Ice is a buildable weapon featured in the map Origins. It is one of four Elemental Staffs found in the map. When fired, it slows zombies down, eventually freezing and killing them, similar to the Winter's Howl. When upgraded via specific tasks, it becomes Ull's Arrow.
Staff of FireEdit
- Main article: Staff of Fire
The Staff of Fire is a buildable weapon featured in the map Origins. It is one of four Elemental Staffs found in the map. When fired, it shoots three horizontal balls of molten, stunning zombies temporarily and possibly killing them. When upgraded via specific tasks, it becomes Kagutsuchi's Blood.
Staff of WindEdit
- Main article: Staff of Wind
The Staff of Wind is a buildable weapon featured in the map Origins. It is one of four Elemental Staffs found in the map. When fired, it shoots gusts of wind that kills zombies closer to the gun, but merely stuns zombies farther away, similar to the Thundergun and the Subsurface Resonator. When upgraded via specific tasks, it becomes Boreas' Fury.
Staff of LightningEdit
- Main article: Staff of Lightning
The Staff of Lightning is a buildable weapon featured in the map Origins. it is one of four Elemental Staffs found in the map. When fired, it shoots bolts of lightning that can chain to kill multiple zombies, similar to the Wunderwaffe DG-2. When upgraded via specific tasks, it becomes Kimat's Bite.
- Main article: G-Strike
The G-Strike is a tactical grenade obtainable in the zombies map Origins. It is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target. It can be obtained via specific tasks.
One Inch PunchEdit
- Main Artical: One Inch Punch
The One Inch Punch is a melee wonder weapon featured in Origins. It is obtained by filling up four chests around the map. It is a one-hit kill up to round 19 and it works like the Thundergun. The chest locations are:
- In front of the church.
- Behind Juggernog at Generator 4
- By the burning wagon at the Excavation Site.
- By Generator 5 and Stamin-Up
These chests can be filled up by killing 30 zombies in the footprint they are located in. If a robot steps in the footprint while the player is filling it, the chest will reset. Once the chest is filled, it will sink into the ground. Once all 4 chests are filled up each player will recieve a notification symbol which can be recieved from the Rituals of the Ancients chests at Generator 6 and 1. It can be upgraded via specific tasks during the Little Lost Girl easter egg.
- The Ray Gun and the Thundergun both appear in the campaign as an Easter egg, the former appearing in Call of Duty: World at War in the mission "Little Resistance" and the latter appearing in Call of Duty: Black Ops in the mission "Numbers".
- The Thundergun, Scavenger, 31-79 JGb215, Blundergat, and the Paralyzer are the only wonder weapons that do not keep part of their name when Pack-a-Punched.
- The Ray Gun is the only Wonder Weapon that appears in every Zombies map.
- The V-R11, Matryoshka Dolls, Paralyzer and the Time Bomb are the only wonder weapons that do not have hints as to who created them.
- The Wave Gun is the only Wonder Weapon to be Dual Wield compatible.
- The V-R11, Scavenger, 31-79 JGb215, Wave Gun, Quantum Entanglement Device, Jet Gun, Sliquifier, Blundergat, Hell's Retriever, Golden Spork , Paralyzer, Time Bomb, Staff of Air, Staff of Fire, Staff of Ice, Staff of Lightning, and the G-Strike are exclusive to one map.
- Call of Duty: Black Ops II is the only main game with Zombies to not have any Wonder Weapon in the campaign.
|Call of Duty: World at War|
|Call of Duty: Black Ops|
|Call of Duty: Black Ops II|