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XM-53

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For other uses, see XM.
XM-53 Gunsmith model BO3
XM-53
Damage

· 400-70 explosion (2000 direct impact) (SP & MP)
· 600-50 explosion (XM-53 DF)
· 2500-1000 explosion (7000 direct impact) (ZM)

Magazine Size

1 rocket

Unlocked at

Level 5 (SP)
Level 31 (ZM)

Cost (Zombies)

950 (Mystery Box)

Starting Ammunition

1+4 (SP), 1+1 (MP)

Maximum Ammunition

1+5 (SP), 1+1 (MP)
1+20 (ZM)

Fire Mode

Single-shot

Console codename(s)

launcher_standard

"Free-fire or lock-on launcher. Comes equipped with a 2 rocket capacity."
— In-game description

The XM-53 is a rocket launcher featured in Call of Duty: Black Ops III.

CampaignEdit

In the campaign, the standard XM-53 appears in every mission after Hypocenter as a pre-spawned weapon for destroying vehicles.

A variant, the XM-53 DF, can be selected in the player's custom classes (whereas the standard XM-53 cannot). The XM-53 DF can only be free-fired, or "dumb-fired" as the description states. The XM-53 is required to destroy ASP battle tanks.

Master of ArmsEdit

For getting kills for Master of Arms, the arena in front of the Coalescence entrance in Life is the best option. If the objective isn't completed after the ASP-ML is destroyed, infinite waves of Wraiths, Talon-MGs, and P.A.W.W.S. will spawn, providing an easy source of kills for the XM-53 until the desired kill count is reached.

Alternatively, one can take advantage of the inifnite spawn point during Provocation, Hypocenter or Rise and Fall.

In Provocation, before entering the 4th floor of Cloud Mountain, one can jump down to the first floor and repeatedly kill the 54i reinforcements.

In Hypocenter, one can take advantage of the infinite spawning detonating robots after destroying the third tower - this is the easiest method as non of the AI combatants in this area will use any weapons, and one can reduce the risk of losing progress.

During Rise and Fall, there is an infinite spawn pointon the right side wall after destroying one of the two weak points with the Spike Launcher, the enemies can group up and take the player down quickly if they get careless.

SpecificationsEdit

  • Ammo: 76x126mm
  • Length: 632.9mm
  • Weight: 8.15kg
  • Barrel: 417.83mm
  • Production Years: 2053 - Present
  • Country of Origin: United States of America

MultiplayerEdit

The XM-53 is a launcher with two available rockets. It can be free-fired or locked onto enemy vehicles. A free-fired rocket flies straight for a short distance but will begin to veer off randomly over medium to long ranges.

While the XM-53 is an optimal choice for killing enemy players, the availability of only two rockets prevents it from destroying enemy scorestreaks that require more than two shots to destroy without having the player die or having Scavenger and resupplying ammo for it.

ZombiesEdit

The XM-53 appears in the Zombies maps Shadows of Evil, The GiantDer Eisendrache, Zetsubou No Shima and Gorod Krovi where it can be obtained from the Mystery Box. It is best to use on hordes of zombies, as it can kill in 1 hit in the early rounds.

When upgraded via the Pack-a-Punch Machine, the XM-53 becomes the Heliacal Incandescence. It now has a magazine capacity of two rockets, and 20 rockets in reserve.

In Zetsubou No Shima, it is possible to obtain the XM-53 from the lowest grade reward pod, it is also required to destroy a web with this weapon as part of the Web of Defeat achievement/trophy.

XM-53 vs Helical Incandescence Edit

XM-53 Heliacal Incandescence
XM-53 BO3 Heliacal Incandescence BO3
Damage 2000 direct impact, 2500-1000 explosion 2000 direct impact, 5000-2000 explosion
Fire mode Single-shot Automatic
Magazine size 1 2
Max ammo 20+1 20+2
Mobility Low Moderate-High
Extras Higher damage, larger magazines


GalleryEdit

For camouflage images, see XM-53/Camouflage.

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